using System.Diagnostics.CodeAnalysis;
using GameFramework.Managers;

namespace Asteroid.Content
{
    /// <summary>
    /// All the sounds used in the game.
    /// </summary>
    [SuppressMessage("Microsoft.StyleCop.CSharp.DocumentationRules", "SA1600:ElementsMustBeDocumented", Justification = "Reviewed. Suppression is OK here.")]
    public static class Sounds
    {
        public const string Music = "Music";
        public const string Bullet = "Bullet";
        public const string Explosion = "Explosion";

        public static void LoadAllSounds()
        {
            SoundManager.LoadSong(Music);
            SoundManager.LoadSoundEffect(Bullet);
            SoundManager.LoadSoundEffect(Explosion);
        }
    }
}